Principles of Interaction Design - Georgia Institute of Technology
This course introduces undergraduate students to the core principles and practices of interaction design, with an emphasis on designing for voice-based and digital interfaces. Students learn to think critically about how people interact with technology by working through a structured design process: from initial research and persona development, to scenario writing, storyboarding, and low-fidelity prototyping. The course culminates in a group design project in which students frame a real interaction design challenge, build and test prototypes, conduct usability evaluations, and present a final design solution. By the end of the course, students are equipped to communicate design decisions compellingly, collaborate effectively in teams, and critically evaluate emerging trends in digital media and human-computer interaction.
Download SyllabusUnderstanding the Politics of Urban Artifacts - New York University
This graduate seminar examines the political dimensions of technology in urban environments, drawing on frameworks from Science and Technology Studies, Human-Computer Interaction, and Design Theory. Students develop the analytical tools to critically examine how technological artifacts — from smart city infrastructures and automated decision-making systems to social media platforms — embed and reinforce political values and social inequalities. Each week, students engage with scholarly readings and participate in discussion to build a shared vocabulary for critiquing urban technology. Assignments include weekly reading reflections that require students to construct original arguments about the course material, as well as a final reflection synthesizing key themes from the semester. The course is designed for graduate students across disciplines who want to think more rigorously about the social and political consequences of the technologies they study, build, or deploy in cities.
Download Syllabus